Checklist for Next Release

I found a few minor bugs in 2.7 rebuild yesterday… they’re not too bad, but I thought I’d let you know about them. First is: that I used NFSIISE ‘Outback’ instead of Fangio’s ‘Deadly Outback’. Second is: the Pursuit Mustang’s serial number should be 32, and not 29, which it was packaged as. 29 is a serial number which can be any type of car, but 32 was empty and must be some sort of replacement for a ‘Pursuit Corvette’. If you find any other bugs, please let me know. Also, feel free to comment for car requests and such… I have some open serial numbers πŸ˜€ !
Let me know…


8 Responses to Checklist for Next Release

  1. ferrariman says:

    Sorry, GY3, but I don’t really understand… do you mean that you re-do the handling of my cars, or re-do the upgrades? You said you could ‘really style every car from my mod.’ But you also said that I could tune them myself. Well, I’m going to re-do the performance and upgrades – I’ve already finished a few. One thing, though, it’s really hard to find performance stats for the 2000 Ford Crown Victoria. Oh well…

  2. ferrariman says:

    Oh, sure, I agree πŸ™‚

  3. Geminiyo3 says:

    Very recently ive done beautiful things with my mod(handling). Looks stuning. So im just in good mood …here good suggestion: if you like i can i really can style every car from your Mod. 1 car in a day. It promise to be interesting in sence – every car will be configurated by me basicly but tuned by you in Wizard.
    Doing it by or rest inet.
    P.S. Itll take more than month but this will be stuning. Not more than 1 car in a day! If you agree all you need is to bublish here the link or use my e-mail to send me exact Car…

    • some random guy :P says:

      If FM does agree to this I hope it will be worth it.

    • ferrariman says:

      Hmm, so you’re saying that you’d like to help me have every car in my mod have perfectly accurate performance? Wow – that would be stunning… but you’re right it would take a while. But with most of my EA replacements, they use EA carps, so some of them are already accurate πŸ™‚

  4. ferrariman says:

    Oh – I have a great idea. I’ll replace the traffic cars with Ryuji Kainoh cars! He makes great lowpoly everyday cars anyway.. they look traffic-quality to me. Also, I can drive them without having to add the Serial Numbers, you know what I mean? Thx for the idea πŸ™‚

  5. ferrariman says:

    Hmm, that’s a good idea – I never thought of traffic replacements. OK, that’s for the next release πŸ™‚ !

    Cars, though, you’re right – are too high-poly… there might be a few, though, so I’ll sort through them when I get the chance πŸ™‚ …


  6. Geminiyo3 says:

    Known mod. Probably youll find it interesting.
    This 1 replaces traffic for a new.
    This mod is like a fresh look on the game(i hope). But all these cars have higher no. of polys. its not recommended for your mod – but its recommended to make mod brighter.
    P.S. if you cannot Dl it but want let me know.

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