Checklist for Next Release

Hey,
I found a few minor bugs in 2.7 rebuild yesterday… they’re not too bad, but I thought I’d let you know about them. First is: that I used NFSIISE ‘Outback’ instead of Fangio’s ‘Deadly Outback’. Second is: the Pursuit Mustang’s serial number should be 32, and not 29, which it was packaged as. 29 is a serial number which can be any type of car, but 32 was empty and must be some sort of replacement for a ‘Pursuit Corvette’. If you find any other bugs, please let me know. Also, feel free to comment for car requests and such… I have some open serial numbers πŸ˜€ !
Let me know…
-FM

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8 Responses to Checklist for Next Release

  1. ferrariman says:

    Sorry, GY3, but I don’t really understand… do you mean that you re-do the handling of my cars, or re-do the upgrades? You said you could ‘really style every car from my mod.’ But you also said that I could tune them myself. Well, I’m going to re-do the performance and upgrades – I’ve already finished a few. One thing, though, it’s really hard to find performance stats for the 2000 Ford Crown Victoria. Oh well…

  2. ferrariman says:

    Oh, sure, I agree πŸ™‚

  3. Geminiyo3 says:

    Hey
    Very recently ive done beautiful things with my mod(handling). Looks stuning. So im just in good mood …here good suggestion: if you like i can i really can style every car from your Mod. 1 car in a day. It promise to be interesting in sence – every car will be configurated by me basicly but tuned by you in Wizard.
    Doing it by http://fastestlaps.com/ or rest inet.
    P.S. Itll take more than month but this will be stuning. Not more than 1 car in a day! If you agree all you need is to bublish here the link or use my e-mail to send me exact Car…

    • some random guy :P says:

      If FM does agree to this I hope it will be worth it.

    • ferrariman says:

      Hmm, so you’re saying that you’d like to help me have every car in my mod have perfectly accurate performance? Wow – that would be stunning… but you’re right it would take a while. But with most of my EA replacements, they use EA carps, so some of them are already accurate πŸ™‚

  4. ferrariman says:

    Oh – I have a great idea. I’ll replace the traffic cars with Ryuji Kainoh cars! He makes great lowpoly everyday cars anyway.. they look traffic-quality to me. Also, I can drive them without having to add the Serial Numbers, you know what I mean? Thx for the idea πŸ™‚

  5. ferrariman says:

    Hmm, that’s a good idea – I never thought of traffic replacements. OK, that’s for the next release πŸ™‚ !

    Cars, though, you’re right – are too high-poly… there might be a few, though, so I’ll sort through them when I get the chance πŸ™‚ …

    -FM

  6. Geminiyo3 says:

    Known mod. Probably youll find it interesting.
    ———–
    http://allnfs.ru/downloads.php?view=255
    This 1 replaces traffic for a new.
    ————
    This mod is like a fresh look on the game(i hope). But all these cars have higher no. of polys. its not recommended for your mod – but its recommended to make mod brighter.
    P.S. if you cannot Dl it but want let me know.

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